![]() ![]() dwarves being located in unrevealed areas and spamming "could not find path" job cancellations), and revealing the map using DFHack caused all of the lag to go away. Slaves to Armok: God of Blood - Chapter II: Dwarf Fortress is part Construction and Management simulation and part Roguelike created by brothers Tarn Toady. The fortresses in question are "Tulonthabost" and "Otaddeler", and both of them experienced severe lag due to 0007392 (i.e. The save above is technically for an Unretire, not a Reclaim, so this may turn out to be an entirely different issue. ![]() You should always upload your save for issues like this. My config is Intel I3 530, GTS 250, 2gb ddr3 1333mhz.ĭwarf fortress mode, fps, freeze, lag, reclaim It's the first time I tried to reclaim a fort, so I'm not sure if it's because of the new version. And every, I don't know, 4 seconds it slows to 50 or so for about 2 seconds. ![]() I have my fps cap set to 200 and it goes normaly slowing to 80~100 when I have 80 dwarfs, now i'm having 80 with 7 dwarfs. characters and retro game references Dwarf Fortress Hyper-deep emergent narratives Creative fortress construction Counter- Strike Hardcore tactical FPS. Meaning if you're checking, say, a 10x10 rectangle around every unit, that this only becomes more optimal at 100 units on the map or more. So, I just lost my fort and I tried to reclaim it, twice(yeah, I lost it because I forgot to bring weapons and there were still goblins), in the second reclaim I'm having a huge lag with some kind of "freeze". Depending on the size of P, this might not scale as well as you'd hope it only becomes more efficient once you have more units than P. Reclaim it, have your 7 dwarfs slaim by the goblins again and finally reclaim it again Make a normal fort (no magma, no steam, no HFS) with a running river. Huge FPS drop after reclaiming a fort(Twice). Dwarf Fortress Bug Tracker - Dwarf Fortress ![]()
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